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The blend-state interface holds a description for blending state that you can bind to the output-merger stage. This blend-state interface supports logical operations as well as blending operations.
The ID3D11BlendState1 interface inherits from ID3D11BlendState. ID3D11BlendState1 also has these types of members:
The ID3D11BlendState1 interface has these methods.
ID3D11BlendState1::GetDesc1 Gets the description for blending state that you used to create the blend-state object. (ID3D11BlendState1.GetDesc1) |
Blending applies a simple function to combine output values from a pixel shader with data in a render target. You have control over how the pixels are blended by using a predefined set of blending operations and preblending operations.
To create a blend-state object, call ID3D11Device1::CreateBlendState1. To bind the blend-state object to the output-merger stage, call ID3D11DeviceContext::OMSetBlendState.
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11_1.h |
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