D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC structure (d3d11.h)

Describes a video processor input view.

Syntax

typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
  UINT                 FourCC;
  D3D11_VPIV_DIMENSION ViewDimension;
  union {
    D3D11_TEX2D_VPIV Texture2D;
  };
} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;

Members

FourCC

The surface format. If zero, the driver uses the DXGI format that was used to create the resource. If you are using feature level 9, the value must be zero.

ViewDimension

The resource type of the view, specified as a member of the D3D11_VPIV_DIMENSION enumeration.

Texture2D

A D3D11_TEX2D_VPIV structure that identifies the texture resource.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Structures

ID3D11VideoDevice::CreateVideoProcessorInputView