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Set the rasterizer state for the rasterizer stage of the pipeline.
void RSSetState(
[in, optional] ID3D11RasterizerState *pRasterizerState
);
[in, optional] pRasterizerState
Type: ID3D11RasterizerState*
Pointer to a rasterizer-state interface (see ID3D11RasterizerState) to bind to the pipeline.
None
To create a rasterizer state interface, call ID3D11Device::CreateRasterizerState.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |
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