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Type of data contained in an input slot.
typedef enum D3D11_INPUT_CLASSIFICATION {
D3D11_INPUT_PER_VERTEX_DATA = 0,
D3D11_INPUT_PER_INSTANCE_DATA = 1
} ;
D3D11_INPUT_PER_VERTEX_DATA Value: 0 Input data is per-vertex data. |
D3D11_INPUT_PER_INSTANCE_DATA Value: 1 Input data is per-instance data. |
Use these values to specify the type of data for a particular input element (see D3D11_INPUT_ELEMENT_DESC) of an input-layout object.
Requirement | Value |
---|---|
Header | d3d11.h |