LoadMenuA function (winuser.h)
Loads the specified menu resource from the executable (.exe) file associated with an application instance.
Syntax
HMENU LoadMenuA(
[in, optional] HINSTANCE hInstance,
[in] LPCSTR lpMenuName
);
Parameters
[in, optional] hInstance
Type: HINSTANCE
A handle to the module containing the menu resource to be loaded.
[in] lpMenuName
Type: LPCTSTR
The name of the menu resource. Alternatively, this parameter can consist of the resource identifier in the low-order word and zero in the high-order word. To create this value, use the MAKEINTRESOURCE macro.
Return value
Type: HMENU
If the function succeeds, the return value is a handle to the menu resource.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
Remarks
The DestroyMenu function is used, before an application closes, to destroy the menu and free memory that the loaded menu occupied.
Examples
For an example, see Displaying a Shortcut Menu
Note
The winuser.h header defines LoadMenu as an alias which automatically selects the ANSI or Unicode version of this function based on the definition of the UNICODE preprocessor constant. Mixing usage of the encoding-neutral alias with code that not encoding-neutral can lead to mismatches that result in compilation or runtime errors. For more information, see Conventions for Function Prototypes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | winuser.h (include Windows.h) |
Library | User32.lib |
DLL | User32.dll |
API set | ext-ms-win-ntuser-menu-l1-1-3 (introduced in Windows 10, version 10.0.14393) |
See also
Conceptual
Reference