LoadMenuIndirectA function (winuser.h)
Loads the specified menu template in memory.
Syntax
HMENU LoadMenuIndirectA(
[in] const MENUTEMPLATEA *lpMenuTemplate
);
Parameters
[in] lpMenuTemplate
Type: const MENUTEMPLATE*
A pointer to a menu template or an extended menu template. A menu template consists of a MENUITEMTEMPLATEHEADER structure followed by one or more contiguous MENUITEMTEMPLATE structures. An extended menu template consists of a MENUEX_TEMPLATE_HEADER structure followed by one or more contiguous MENUEX_TEMPLATE_ITEM structures.
Return value
Type: HMENU
If the function succeeds, the return value is a handle to the menu.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
Remarks
For both the ANSI and the Unicode version of this function, the strings in the MENUITEMTEMPLATE structure must be Unicode strings.
Note
The winuser.h header defines LoadMenuIndirect as an alias which automatically selects the ANSI or Unicode version of this function based on the definition of the UNICODE preprocessor constant. Mixing usage of the encoding-neutral alias with code that not encoding-neutral can lead to mismatches that result in compilation or runtime errors. For more information, see Conventions for Function Prototypes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | winuser.h (include Windows.h) |
Library | User32.lib |
DLL | User32.dll |
See also
Conceptual
Reference