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The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext2 adds new methods to those in ID3D11DeviceContext1.
The ID3D11DeviceContext2 interface inherits from ID3D11DeviceContext1. ID3D11DeviceContext2 also has these types of members:
The ID3D11DeviceContext2 interface has these methods.
ID3D11DeviceContext2::BeginEventInt Allows applications to annotate the beginning of a range of graphics commands. |
ID3D11DeviceContext2::CopyTileMappings Copies mappings from a source tiled resource to a destination tiled resource. |
ID3D11DeviceContext2::CopyTiles Copies tiles from buffer to tiled resource or vice versa. (ID3D11DeviceContext2.CopyTiles) |
ID3D11DeviceContext2::EndEvent Allows applications to annotate the end of a range of graphics commands. |
ID3D11DeviceContext2::IsAnnotationEnabled Allows apps to determine when either a capture or profiling request is enabled. |
ID3D11DeviceContext2::ResizeTilePool Resizes a tile pool. |
ID3D11DeviceContext2::SetMarkerInt Allows applications to annotate graphics commands. |
ID3D11DeviceContext2::TiledResourceBarrier Specifies a data access ordering constraint between multiple tiled resources. |
ID3D11DeviceContext2::UpdateTileMappings Updates mappings of tile locations in tiled resources to memory locations in a tile pool. |
ID3D11DeviceContext2::UpdateTiles Updates tiles by copying from app memory to the tiled resource. |
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11_2.h |