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When overridden in a derived class, encodes a set of characters into a sequence of bytes.
GetBytes(ReadOnlySpan<Char>, Span<Byte>, Boolean) |
When overridden in a derived class, encodes a set of characters in the input characters span and any characters in the internal buffer into a sequence of bytes that are stored in the input byte span. A parameter indicates whether to clear the internal state of the encoder after the conversion. |
GetBytes(Char*, Int32, Byte*, Int32, Boolean) |
When overridden in a derived class, encodes a set of characters starting at the specified character pointer and any characters in the internal buffer into a sequence of bytes that are stored starting at the specified byte pointer. A parameter indicates whether to clear the internal state of the encoder after the conversion. |
GetBytes(Char[], Int32, Int32, Byte[], Int32, Boolean) |
When overridden in a derived class, encodes a set of characters from the specified character array and any characters in the internal buffer into the specified byte array. A parameter indicates whether to clear the internal state of the encoder after the conversion. |
Remember that the Encoder object saves state between calls to GetBytes. When the application is done with a stream of data, it should set the flush
parameter to true
in the last call to GetBytes
to make sure that the state information is flushed and that the encoded bytes are properly terminated. With this setting, the encoder ignores invalid bytes at the end of the data block, such as unmatched surrogates or incomplete combining sequences, and clears the internal buffer.
To calculate the exact buffer size that GetBytes
requires to store the resulting characters, the application should use GetByteCount.
If GetBytes
is called with flush
set to false
, the encoder stores trailing bytes at the end of the data block in an internal buffer and uses them in the next encoding operation. The application should call GetByteCount
on a block of data immediately before calling GetBytes
on the same block, so that any trailing characters from the previous block are included in the calculation.
If your application is to convert many segments of an input stream, consider using the Convert method. GetBytes will throw an exception if the output buffer isn't large enough, but Convert will fill as much space as possible and return the chars read and bytes written. Also see the Encoding.GetBytes topic for more comments.
When overridden in a derived class, encodes a set of characters in the input characters span and any characters in the internal buffer into a sequence of bytes that are stored in the input byte span. A parameter indicates whether to clear the internal state of the encoder after the conversion.
public:
virtual int GetBytes(ReadOnlySpan<char> chars, Span<System::Byte> bytes, bool flush);
public virtual int GetBytes(ReadOnlySpan<char> chars, Span<byte> bytes, bool flush);
abstract member GetBytes : ReadOnlySpan<char> * Span<byte> * bool -> int
override this.GetBytes : ReadOnlySpan<char> * Span<byte> * bool -> int
Public Overridable Function GetBytes (chars As ReadOnlySpan(Of Char), bytes As Span(Of Byte), flush As Boolean) As Integer
A character span to encode.
true
to clear the internal state of the encoder after the conversion; otherwise, false
.
The actual number of bytes written at the location indicated by the bytes
parameter.
Product | Versions |
---|---|
.NET | Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10 |
.NET Standard | 2.1 |
Important
This API is not CLS-compliant.
When overridden in a derived class, encodes a set of characters starting at the specified character pointer and any characters in the internal buffer into a sequence of bytes that are stored starting at the specified byte pointer. A parameter indicates whether to clear the internal state of the encoder after the conversion.
public:
virtual int GetBytes(char* chars, int charCount, System::Byte* bytes, int byteCount, bool flush);
[System.CLSCompliant(false)]
public virtual int GetBytes(char* chars, int charCount, byte* bytes, int byteCount, bool flush);
[System.CLSCompliant(false)]
[System.Runtime.InteropServices.ComVisible(false)]
public virtual int GetBytes(char* chars, int charCount, byte* bytes, int byteCount, bool flush);
[System.CLSCompliant(false)]
[System.Runtime.InteropServices.ComVisible(false)]
[System.Security.SecurityCritical]
public virtual int GetBytes(char* chars, int charCount, byte* bytes, int byteCount, bool flush);
[<System.CLSCompliant(false)>]
abstract member GetBytes : nativeptr<char> * int * nativeptr<byte> * int * bool -> int
override this.GetBytes : nativeptr<char> * int * nativeptr<byte> * int * bool -> int
[<System.CLSCompliant(false)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
abstract member GetBytes : nativeptr<char> * int * nativeptr<byte> * int * bool -> int
override this.GetBytes : nativeptr<char> * int * nativeptr<byte> * int * bool -> int
[<System.CLSCompliant(false)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
[<System.Security.SecurityCritical>]
abstract member GetBytes : nativeptr<char> * int * nativeptr<byte> * int * bool -> int
override this.GetBytes : nativeptr<char> * int * nativeptr<byte> * int * bool -> int
A pointer to the first character to encode.
The number of characters to encode.
A pointer to the location at which to start writing the resulting sequence of bytes.
The maximum number of bytes to write.
true
to clear the internal state of the encoder after the conversion; otherwise, false
.
The actual number of bytes written at the location indicated by the bytes
parameter.
charCount
or byteCount
is less than zero.
byteCount
is less than the resulting number of bytes.
A fallback occurred (for more information, see Character Encoding in .NET)
-and-
Fallback is set to EncoderExceptionFallback.
Product | Versions |
---|---|
.NET | Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10 |
.NET Framework | 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
.NET Standard | 2.0, 2.1 |
When overridden in a derived class, encodes a set of characters from the specified character array and any characters in the internal buffer into the specified byte array. A parameter indicates whether to clear the internal state of the encoder after the conversion.
public:
abstract int GetBytes(cli::array <char> ^ chars, int charIndex, int charCount, cli::array <System::Byte> ^ bytes, int byteIndex, bool flush);
public abstract int GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush);
abstract member GetBytes : char[] * int * int * byte[] * int * bool -> int
Public MustOverride Function GetBytes (chars As Char(), charIndex As Integer, charCount As Integer, bytes As Byte(), byteIndex As Integer, flush As Boolean) As Integer
The character array containing the set of characters to encode.
The index of the first character to encode.
The number of characters to encode.
The byte array to contain the resulting sequence of bytes.
The index at which to start writing the resulting sequence of bytes.
true
to clear the internal state of the encoder after the conversion; otherwise, false
.
The actual number of bytes written into bytes
.
charIndex
or charCount
or byteIndex
is less than zero.
-or-
charIndex
and charCount
do not denote a valid range in chars
.
-or-
byteIndex
is not a valid index in bytes
.
bytes
does not have enough capacity from byteIndex
to the end of the array to accommodate the resulting bytes.
A fallback occurred (for more information, see Character Encoding in .NET)
-and-
Fallback is set to EncoderExceptionFallback.
The following example demonstrates how to encode a range of elements from a character array and store the encoded bytes in a range of elements in a byte array. The GetByteCount method is used to determine the size of the array required by GetBytes.
using System;
using System.Text;
class EncoderExample {
public static void Main() {
Byte[] bytes;
// Unicode characters.
Char[] chars = new Char[] {
'\u0023', // #
'\u0025', // %
'\u03a0', // Pi
'\u03a3' // Sigma
};
Encoder uniEncoder = Encoding.Unicode.GetEncoder();
int byteCount = uniEncoder.GetByteCount(chars, 0, chars.Length, true);
bytes = new Byte[byteCount];
int bytesEncodedCount = uniEncoder.GetBytes(chars, 0, chars.Length, bytes, 0, true);
Console.WriteLine(
"{0} bytes used to encode characters.", bytesEncodedCount
);
Console.Write("Encoded bytes: ");
foreach (Byte b in bytes) {
Console.Write("[{0}]", b);
}
Console.WriteLine();
}
}
/* This code example produces the following output.
8 bytes used to encode characters.
Encoded bytes: [35][0][37][0][160][3][163][3]
*/
Imports System.Text
Imports Microsoft.VisualBasic.Strings
Class EncoderExample
Public Shared Sub Main()
Dim bytes() As Byte
' Unicode characters.
' ChrW(35) = #
' ChrW(37) = %
' ChrW(928) = Pi
' ChrW(931) = Sigma
Dim chars() As Char = {ChrW(35), ChrW(37), ChrW(928), ChrW(931)}
Dim uniEncoder As Encoder = Encoding.Unicode.GetEncoder()
Dim byteCount As Integer = _
uniEncoder.GetByteCount(chars, 0, chars.Length, True)
bytes = New Byte(byteCount - 1) {}
Dim bytesEncodedCount As Integer = _
uniEncoder.GetBytes(chars, 0, chars.Length, bytes, 0, True)
Console.WriteLine( _
"{0} bytes used to encode characters.", _
bytesEncodedCount _
)
Console.Write("Encoded bytes: ")
Dim b As Byte
For Each b In bytes
Console.Write("[{0}]", b)
Next b
Console.WriteLine()
End Sub
End Class
'This code example produces the following output.
'8 bytes used to encode characters.
'Encoded bytes: [35][0][37][0][160][3][163][3]
'
Product | Versions |
---|---|
.NET | Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10 |
.NET Framework | 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
.NET Standard | 1.0, 1.1, 1.2, 1.3, 1.4, 1.6, 2.0, 2.1 |
UWP | 10.0 |
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