Sve.GatherVectorInt32WithByteOffsetsSignExtend Method
Definition
Important
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Overloads
GatherVectorInt32WithByteOffsetsSignExtend(Vector<Int64>, Int32*, Vector<Int64>) |
svint64_t svld1sw_gather_[s64]offset_s64(svbool_t pg, const int32_t *base, svint64_t offsets) LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
GatherVectorInt32WithByteOffsetsSignExtend(Vector<Int64>, Int32*, Vector<UInt64>) |
svint64_t svld1sw_gather_[u64]offset_s64(svbool_t pg, const int32_t *base, svuint64_t offsets) LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
GatherVectorInt32WithByteOffsetsSignExtend(Vector<UInt64>, Int32*, Vector<Int64>) |
svuint64_t svld1sw_gather_[s64]offset_u64(svbool_t pg, const int32_t *base, svint64_t offsets) LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
GatherVectorInt32WithByteOffsetsSignExtend(Vector<UInt64>, Int32*, Vector<UInt64>) |
svuint64_t svld1sw_gather_[u64]offset_u64(svbool_t pg, const int32_t *base, svuint64_t offsets) LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
GatherVectorInt32WithByteOffsetsSignExtend(Vector<Int64>, Int32*, Vector<Int64>)
svint64_t svld1sw_gather_[s64]offset_s64(svbool_t pg, const int32_t *base, svint64_t offsets)
LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtend(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtend (System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtend : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorInt32WithByteOffsetsSignExtend(Vector<Int64>, Int32*, Vector<UInt64>)
svint64_t svld1sw_gather_[u64]offset_s64(svbool_t pg, const int32_t *base, svuint64_t offsets)
LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtend(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtend (System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtend : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorInt32WithByteOffsetsSignExtend(Vector<UInt64>, Int32*, Vector<Int64>)
svuint64_t svld1sw_gather_[s64]offset_u64(svbool_t pg, const int32_t *base, svint64_t offsets)
LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtend(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtend (System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtend : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorInt32WithByteOffsetsSignExtend(Vector<UInt64>, Int32*, Vector<UInt64>)
svuint64_t svld1sw_gather_[u64]offset_u64(svbool_t pg, const int32_t *base, svuint64_t offsets)
LD1SW Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtend(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtend (System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtend : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Parameters
- address
- Int32*