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Transforms a vector.
Transform(Vector2, Matrix3x2) |
Transforms a vector by a specified 3x2 matrix. |
Transform(Vector2, Matrix4x4) |
Transforms a vector by a specified 4x4 matrix. |
Transform(Vector2, Quaternion) |
Transforms a vector by the specified Quaternion rotation value. |
Transforms a vector by a specified 3x2 matrix.
public:
static System::Numerics::Vector2 Transform(System::Numerics::Vector2 position, System::Numerics::Matrix3x2 matrix);
public static System.Numerics.Vector2 Transform(System.Numerics.Vector2 position, System.Numerics.Matrix3x2 matrix);
static member Transform : System.Numerics.Vector2 * System.Numerics.Matrix3x2 -> System.Numerics.Vector2
Public Shared Function Transform (position As Vector2, matrix As Matrix3x2) As Vector2
The vector to transform.
The transformation matrix.
The transformed vector.
Product | Versions |
---|---|
.NET | Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10 |
.NET Framework | 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
.NET Standard | 2.0 (package-provided), 2.1 |
UWP | 10.0 |
Transforms a vector by a specified 4x4 matrix.
public:
static System::Numerics::Vector2 Transform(System::Numerics::Vector2 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector2 Transform(System.Numerics.Vector2 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector2 * System.Numerics.Matrix4x4 -> System.Numerics.Vector2
Public Shared Function Transform (position As Vector2, matrix As Matrix4x4) As Vector2
The vector to transform.
The transformation matrix.
The transformed vector.
Product | Versions |
---|---|
.NET | Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10 |
.NET Framework | 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
.NET Standard | 2.0 (package-provided), 2.1 |
UWP | 10.0 |
Transforms a vector by the specified Quaternion rotation value.
public:
static System::Numerics::Vector2 Transform(System::Numerics::Vector2 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector2 Transform(System.Numerics.Vector2 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector2 * System.Numerics.Quaternion -> System.Numerics.Vector2
Public Shared Function Transform (value As Vector2, rotation As Quaternion) As Vector2
The vector to rotate.
The rotation to apply.
The transformed vector.
Product | Versions |
---|---|
.NET | Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10 |
.NET Framework | 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
.NET Standard | 2.0 (package-provided), 2.1 |
UWP | 10.0 |
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