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Defines access levels used by System.Messaging permission classes.
This enumeration supports a bitwise combination of its member values.
public enum class MessageQueuePermissionAccess
[System.Flags]
public enum MessageQueuePermissionAccess
[System.Flags]
[System.Serializable]
public enum MessageQueuePermissionAccess
[<System.Flags>]
type MessageQueuePermissionAccess =
[<System.Flags>]
[<System.Serializable>]
type MessageQueuePermissionAccess =
Public Enum MessageQueuePermissionAccess
Name | Value | Description |
---|---|---|
None | 0 | The MessageQueue has no permissions. |
Browse | 2 | The MessageQueue can look at the queues that are available. |
Send | 6 | The MessageQueue can look at the queues that are available and send messages. |
Peek | 10 | The MessageQueue can look at the queues that are available and read the messages in the queue. |
Receive | 26 | The MessageQueue can look at the queues that are available, read the messages in the queue, and receive messages. |
Administer | 62 | The MessageQueue can look at the queues that are available, read the messages in the queue, and send and receive messages. |
The following code example uses MessageQueuePermissionAccess in creating a new instance of MessageQueuePermission.
#using <System.dll>
#using <System.Messaging.dll>
using namespace System;
using namespace System::Messaging;
// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
if (!MessageQueue::Exists(queuePath))
{
MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
queue->Close();
}
else
{
Console::WriteLine("{0} already exists.",queuePath);
}
}
// Demonstrates the use of MessageQueuePermissionAccess
void CreatePermission()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission(
MessageQueuePermissionAccess::Receive, queue->MachineName,
queue->Label, queue->Category.ToString());
queue->Close();
}
int main()
{
try
{
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate use of MessageQueuePermissionAccess.
CreatePermission();
}
catch (InvalidOperationException^)
{
Console::WriteLine("Please install Message Queuing.");
}
catch (MessageQueueException^ ex)
{
Console::WriteLine(ex->Message);
}
}
using System;
using System.Messaging;
public class MessageQueuePermissionAccessExample
{
public static void Main()
{
// Create a new instance of the class.
MessageQueuePermissionAccessExample example =
new MessageQueuePermissionAccessExample();
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate use of MessageQueuePermissionAccess.
example.CreatePermission();
}
// Creates a new queue.
public static void CreateQueue(string queuePath, bool transactional)
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath, transactional);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
// Demonstrates the use of MessageQueuePermissionAccess
public void CreatePermission()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
string machineName = queue.MachineName;
string label = queue.Label;
string category = queue.Category.ToString();
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission(
MessageQueuePermissionAccess.Receive,
machineName,
label,
category);
}
}
Product | Versions |
---|---|
.NET Framework | 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
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