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Message Constructors

Definition

Initializes a new instance of the Message class.

Overloads

Message()

Initializes a new instance of the Message class with an empty body.

Message(Object)

Initializes a new instance of the Message class, using the XmlMessageFormatter to serialize the specified object into the body of the message.

Message(Object, IMessageFormatter)

Initializes a new instance of the Message class using the specified formatter to serialize the specified object into the body of the message.

Message()

Initializes a new instance of the Message class with an empty body.

C#
public Message();

Examples

The following code example sends two messages of different priorities to the queue, and retrieves them subsequently.

C#
using System;
using System.Messaging;

namespace MyProject
{

    /// <summary>
    /// Provides a container class for the example.
    /// </summary>
    public class MyNewQueue
    {

        //**************************************************
        // Provides an entry point into the application.
        //		
        // This example sends and receives a message from
        // a queue.
        //**************************************************

        public static void Main()
        {
            // Create a new instance of the class.
            MyNewQueue myNewQueue = new MyNewQueue();

            // Send messages to a queue.
            myNewQueue.SendMessage(MessagePriority.Normal, "First Message Body.");
            myNewQueue.SendMessage(MessagePriority.Highest, "Second Message Body.");

            // Receive messages from a queue.
            myNewQueue.ReceiveMessage();
            myNewQueue.ReceiveMessage();

            return;
        }

        //**************************************************
        // Sends a string message to a queue.
        //**************************************************
        
        public void SendMessage(MessagePriority priority, string messageBody)
        {

            // Connect to a queue on the local computer.
            MessageQueue myQueue = new MessageQueue(".\\myQueue");

            // Create a new message.
            Message myMessage = new Message();

            if(priority > MessagePriority.Normal)
            {
                myMessage.Body = "High Priority: " + messageBody;
            }
            else
            {
                myMessage.Body = messageBody;
            }

            // Set the priority of the message.
            myMessage.Priority = priority;

            // Send the Order to the queue.
            myQueue.Send(myMessage);

            return;
        }

        //**************************************************
        // Receives a message.
        //**************************************************
        
        public  void ReceiveMessage()
        {
            // Connect to the a queue on the local computer.
            MessageQueue myQueue = new MessageQueue(".\\myQueue");

            // Set the queue to read the priority. By default, it
            // is not read.
            myQueue.MessageReadPropertyFilter.Priority = true;

            // Set the formatter to indicate body contains a string.
            myQueue.Formatter = new XmlMessageFormatter(new Type[]
                {typeof(string)});
            
            try
            {
                // Receive and format the message.
                Message myMessage =	myQueue.Receive();

                // Display message information.
                Console.WriteLine("Priority: " +
                    myMessage.Priority.ToString());
                Console.WriteLine("Body: " +
                    myMessage.Body.ToString());
            }
            
            catch (MessageQueueException)
            {
                // Handle Message Queuing exceptions.
            }

            // Handle invalid serialization format.
            catch (InvalidOperationException e)
            {
                Console.WriteLine(e.Message);
            }
            
            // Catch other exceptions as necessary.

            return;
        }
    }
}

Remarks

Use this overload to create a new instance of the Message class that has an empty body.

Specify either the Body property or the BodyStream property before sending the Message object. The Body property can be any object that can be serialized, such as a text string, a structure object, a class instance, or an embedded object.

Unless you write the contents of the message directly to the BodyStream property, set the Formatter property before you send the message. The body is serialized using the Formatter property's value at the time the Send method is called on the MessageQueue instance.

The XmlMessageFormatter is loosely coupled, so it is not necessary to have the same object type on the sender and receiver when using this format. The ActiveXMessageFormatter and BinaryMessageFormatter serialize the data into binary representation. The ActiveXMessageFormatter is used when sending or receiving COM components.

The following table shows initial property values for an instance of Message.

Property Initial value
AcknowledgeType AcknowledgeType.None
AdministrationQueue null
AppSpecific 0
AttachSenderId true
AuthenticationProviderName Microsoft Base Cryptographic Provider version 1.0
AuthenticationProviderType CryptoProviderType.RSA_FULL
Body null
BodyStream Stream.null
BodyType 0
ConnectorType Guid.Empty
CorrelationId An empty string ("")
DestinationSymmetricKey A zero-length array of bytes
DigitalSignature A zero-length array of bytes
EncryptionAlgorithm EncryptionAlgorithm.RC2
Extension A zero-length array of bytes
Formatter XmlMessageFormatter
HashAlgorithm HashAlgorithm.MD5
Label An empty string ("")
Priority MessagePriority.Normal
Recoverable false
ResponseQueue null
SenderCertificate A zero-length array of bytes
TimeToBeReceived Message.InfiniteTimeout
TimeToReachQueue Message.InfiniteTimeout
TransactionStatusQueue null
UseAuthentication false
UseDeadLetterQueue false
UseEncryption false
UseJournalQueue false
UseTracing false

See also

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1

Message(Object)

Initializes a new instance of the Message class, using the XmlMessageFormatter to serialize the specified object into the body of the message.

C#
public Message(object body);

Parameters

body
Object

The object to be serialized into the body of the message.

Examples

The following code example creates a new queue, sends a message that contains an order to it, and then retrieves it.

C#
using System;
using System.Messaging;
using System.Drawing;
using System.IO;

namespace MyProject
{

    // The following example
    // sends to a queue and receives from a queue.
    public class Order
    {
        public int orderId;
        public DateTime orderTime;
    };	

    /// <summary>
    /// Provides a container class for the example.
    /// </summary>
    public class MyNewQueue
    {

        //**************************************************
        // Provides an entry point into the application.
        //		
        // This example sends and receives a message from
        // a queue.
        //**************************************************

        public static void Main()
        {
            // Create a new instance of the class.
            MyNewQueue myNewQueue = new MyNewQueue();

            // Create a queue on the local computer.
            CreateQueue(".\\myQueue");
            
            // Send a message to a queue.
            myNewQueue.SendMessage();

            // Receive a message from a queue.
            myNewQueue.ReceiveMessage();

            return;
        }

        //**************************************************
        // Creates a new queue.
        //**************************************************

        public static void CreateQueue(string queuePath)
        {
            try	
            {
                if(!MessageQueue.Exists(queuePath))
                {
                    MessageQueue.Create(queuePath);
                }
                else
                {
                    Console.WriteLine(queuePath + " already exists.");
                }
            }
            catch (MessageQueueException e)
            {
                Console.WriteLine(e.Message);
            }
        }

        //**************************************************
        // Sends an Order to a queue.
        //**************************************************
        
        public void SendMessage()
        {
            try
            {

                // Create a new order and set values.
                Order sentOrder = new Order();
                sentOrder.orderId = 3;
                sentOrder.orderTime = DateTime.Now;

                // Connect to a queue on the local computer.
                MessageQueue myQueue = new MessageQueue(".\\myQueue");

                // Create the new order.
                Message myMessage = new Message(sentOrder);

                // Send the order to the queue.
                myQueue.Send(myMessage);
            }
            catch(ArgumentException e)
            {
                Console.WriteLine(e.Message);
            }

            return;
        }

        //**************************************************
        // Receives a message containing an order.
        //**************************************************
        
        public  void ReceiveMessage()
        {
            // Connect to the a queue on the local computer.
            MessageQueue myQueue = new MessageQueue(".\\myQueue");

            // Set the formatter to indicate body contains an Order.
            myQueue.Formatter = new XmlMessageFormatter(new Type[]
                {typeof(MyProject.Order)});
            
            try
            {
                // Receive and format the message.
                Message myMessage =	myQueue.Receive();
                Order myOrder = (Order)myMessage.Body;

                // Display message information.
                Console.WriteLine("Order ID: " +
                    myOrder.orderId.ToString());
                Console.WriteLine("Sent: " +
                    myOrder.orderTime.ToString());
            }
            
            catch (MessageQueueException)
            {
                // Handle Message Queuing exceptions.
            }

                // Handle invalid serialization format.
            catch (InvalidOperationException e)
            {
                Console.WriteLine(e.Message);
            }
            
            // Catch other exceptions as necessary.

            return;
        }
    }
}

Remarks

Use this overload to create a new instance of the Message class that contains the Body specified by the body parameter. The body parameter can be any object that can be serialized, such as a text string, a structure object, a class instance, or an embedded object. The body is serialized using the XmlMessageFormatter unless you change the Formatter property before the Message is sent. If you change the Body or Formatter property at any time before calling Send, the message will be serialized according to the new property value.

The XmlMessageFormatter is loosely coupled, so it is not necessary to have the same object type on the sender and receiver when using this format. The ActiveXMessageFormatter and BinaryMessageFormatter serialize the data into binary representation. The ActiveXMessageFormatter is used when sending or receiving COM components.

The following table shows initial property values for an instance of Message.

Property Initial value
AcknowledgeType AcknowledgeType.None
AdministrationQueue null
AppSpecific 0
AttachSenderId true
AuthenticationProviderName Microsoft Base Cryptographic Provider version 1.0
AuthenticationProviderType CryptoProviderType.RSA_FULL
Body The body parameter.
BodyStream Stream.null
BodyType 0
ConnectorType Guid.Empty
CorrelationId An empty string ("")
DestinationSymmetricKey A zero-length array of bytes
DigitalSignature A zero-length array of bytes
EncryptionAlgorithm EncryptionAlgorithm.RC2
Extension A zero-length array of bytes
Formatter XmlMessageFormatter
HashAlgorithm HashAlgorithm.MD5
Label An empty string ("")
Priority MessagePriority.Normal
Recoverable false
ResponseQueue null
SenderCertificate A zero-length array of bytes
TimeToBeReceived Message.InfiniteTimeout
TimeToReachQueue Message.InfiniteTimeout
TransactionStatusQueue null
UseAuthentication false
UseDeadLetterQueue false
UseEncryption false
UseJournalQueue false
UseTracing false

See also

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1

Message(Object, IMessageFormatter)

Initializes a new instance of the Message class using the specified formatter to serialize the specified object into the body of the message.

C#
public Message(object body, System.Messaging.IMessageFormatter formatter);

Parameters

body
Object

The object to be serialized into the body of the message.

formatter
IMessageFormatter

A IMessageFormatter that specifies the formatter with which to serialize the message body.

Examples

C#
using System;
using System.Messaging;
using System.Drawing;
using System.IO;

namespace MyProject
{

    /// <summary>
    /// Provides a container class for the example.
    /// </summary>
    public class MyNewQueue
    {

        //**************************************************
        // Provides an entry point into the application.
        //		
        // This example sends and receives a message from
        // a queue.
        //**************************************************

        public static void Main()
        {
            // Create a new instance of the class.
            MyNewQueue myNewQueue = new MyNewQueue();

            // Create a queue on the local computer.
            CreateQueue(".\\myQueue");
            
            // Send a message to a queue.
            myNewQueue.SendMessage();

            // Receive a message from a queue.
            myNewQueue.ReceiveMessage();

            return;
        }

        //**************************************************
        // Creates a new queue.
        //**************************************************

        public static void CreateQueue(string queuePath)
        {
            try	
            {
                if(!MessageQueue.Exists(queuePath))
                {
                    MessageQueue.Create(queuePath);
                }
                else
                {
                    Console.WriteLine(queuePath + " already exists.");
                }
            }
            catch (MessageQueueException e)
            {
                Console.WriteLine(e.Message);
            }
        }

        //**************************************************
        // Sends an image to a queue, using the BinaryMessageFormatter.
        //**************************************************
        
        public void SendMessage()
        {
            try{

                // Create a new bitmap.
                // The file must be in the \bin\debug or \bin\retail folder, or
                // you must give a full path to its location.
                Image myImage = Bitmap.FromFile("SentImage.bmp");

                // Connect to a queue on the local computer.
                MessageQueue myQueue = new MessageQueue(".\\myQueue");
                
                Message myMessage = new Message(myImage, new BinaryMessageFormatter());

                // Send the image to the queue.
                myQueue.Send(myMessage);
            }
            catch(ArgumentException e)
            {
                Console.WriteLine(e.Message);
            }

            return;
        }

        //**************************************************
        // Receives a message containing an image.
        //**************************************************
        
        public  void ReceiveMessage()
        {
                        
            try
            {

                // Connect to the a queue on the local computer.
                MessageQueue myQueue = new MessageQueue(".\\myQueue");

                // Set the formatter to indicate body contains an Order.
                myQueue.Formatter = new BinaryMessageFormatter();

                // Receive and format the message.
                System.Messaging.Message myMessage = myQueue.Receive();
                Bitmap myImage = (Bitmap)myMessage.Body;
                
                // This will be saved in the \bin\debug or \bin\retail folder.
                myImage.Save("ReceivedImage.bmp",System.Drawing.Imaging.ImageFormat.Bmp);
            }
            
            catch (MessageQueueException)
            {
                // Handle Message Queuing exceptions.
            }

            // Handle invalid serialization format.
            catch (InvalidOperationException e)
            {
                Console.WriteLine(e.Message);
            }

            catch (IOException e)
            {
                // Handle file access exceptions.
            }
            
            // Catch other exceptions as necessary.

            return;
        }
    }
}

Remarks

Use this overload to create a new instance of the Message class that contains the Body specified by the body parameter and that uses any valid formatter to serialize the body. The body parameter is any object that can be serialized, such as a text string, a structure object, a class instance, or an embedded object. If you change the Body or Formatter property at any time before calling Send, the message will be serialized according to the new property value.

The XmlMessageFormatter is loosely coupled, so it is not necessary to have the same object type on the sender and receiver when using this format. The ActiveXMessageFormatter and BinaryMessageFormatter serialize the data into binary representation. The ActiveXMessageFormatter is used when sending or receiving COM components.

The following table shows initial property values for an instance of Message.

Property Initial value
AcknowledgeType AcknowledgeType.None
AdministrationQueue null
AppSpecific 0
AttachSenderId true
AuthenticationProviderName Microsoft Base Cryptographic Provider version 1.0
AuthenticationProviderType CryptoProviderType.RSA_FULL
Body The body parameter.
BodyStream Stream.null
BodyType 0
ConnectorType Guid.Empty
CorrelationId An empty string ("")
DestinationSymmetricKey A zero-length array of bytes
DigitalSignature A zero-length array of bytes
EncryptionAlgorithm EncryptionAlgorithm.RC2
Extension A zero-length array of bytes
Formatter The formatter parameter.
HashAlgorithm HashAlgorithm.MD5
Label An empty string ("")
Priority MessagePriority.Normal
Recoverable false
ResponseQueue null
SenderCertificate A zero-length array of bytes
TimeToBeReceived Message.InfiniteTimeout
TimeToReachQueue Message.InfiniteTimeout
TransactionStatusQueue null
UseAuthentication false
UseDeadLetterQueue false
UseEncryption false
UseJournalQueue false
UseTracing false

See also

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1