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Serializes the given object into a resource bundle using the given resource name using invariant culture.
protected:
void SerializeResourceInvariant(System::ComponentModel::Design::Serialization::IDesignerSerializationManager ^ manager, System::String ^ resourceName, System::Object ^ value);
protected void SerializeResourceInvariant(System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, string resourceName, object value);
member this.SerializeResourceInvariant : System.ComponentModel.Design.Serialization.IDesignerSerializationManager * string * obj -> unit
Protected Sub SerializeResourceInvariant (manager As IDesignerSerializationManager, resourceName As String, value As Object)
The IDesignerSerializationManager to use for serialization.
The name of the resource bundle into which value
will be serialized.
The object to serialize.
Product | Versions |
---|---|
.NET Framework | 1.1 |
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