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Serializes the given object to the given SerializationStore.
public:
override void Serialize(System::ComponentModel::Design::Serialization::SerializationStore ^ store, System::Object ^ value);
public override void Serialize(System.ComponentModel.Design.Serialization.SerializationStore store, object value);
override this.Serialize : System.ComponentModel.Design.Serialization.SerializationStore * obj -> unit
Public Overrides Sub Serialize (store As SerializationStore, value As Object)
The SerializationStore to which value
will be serialized.
The object to serialize.
store
or value
is null
.
store
is closed, or store
is not a supported type of serialization store. Use a store returned by CreateStore().
The store
parameter can be used to serialize more than one object by calling this method once for each object.
Product | Versions |
---|---|
.NET Framework | 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9, 10 |
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