VCCodeModel.AddStruct Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Creates a new structure code construct and inserts the code in the correct location.
EnvDTE::CodeStruct AddStruct(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Location, winrt::Windows::Foundation::IInspectable const & Position, winrt::Windows::Foundation::IInspectable const & Bases, winrt::Windows::Foundation::IInspectable const & ImplementedInterfaces, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(11)]
public EnvDTE.CodeStruct AddStruct (string Name, object Location, object Position, object Bases, object ImplementedInterfaces, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(11)]
public EnvDTE.CodeStruct AddStruct (string Name, object location, object Position, object Bases, object ImplementedInterfaces, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(11)>]
abstract member AddStruct : string * obj * obj * obj * obj * EnvDTE.vsCMAccess -> EnvDTE.CodeStruct
Public Function AddStruct (Name As String, Location As Object, Optional Position As Object, Optional Bases As Object, Optional ImplementedInterfaces As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeStruct
Public Function AddStruct (Name As String, location As Object, Optional Position As Object, Optional Bases As Object, Optional ImplementedInterfaces As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeStruct
Parameters
- Name
- String
Required. The name of the new structure.
- Locationlocation
- Object
Required. The path and file name for the new structure definition. Depending on the language, the file name is either relative or absolute to the project file. The file is added to the project if it is not already a project item. If the file cannot be created and added to the project, then AddStruct(String, Object, Object, Object, Object, vsCMAccess) fails.
- Position
- Object
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.If the value is a Long data type, then AddStruct(String, Object, Object, Object, Object, vsCMAccess) indicates the element after which to add the new element.Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Bases
- Object
Required. Default value is Nothing or null. A variant that holds a SafeArray of fully qualified type names or CodeInterface objects from which the new interface derives.
- ImplementedInterfaces
- Object
Required. Default value is Nothing or null. A SafeArray of fully qualified type names or CodeInterfaces representing interfaces that the new class promises to implement.
- Access
- vsCMAccess
Optional. A vsCMAccess constant.
Returns
A CodeStruct object.
Implements
- Attributes
Remarks
Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.
The correctness of the arguments is determined by the language behind the code model.