Примечание
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Следующие константы объявляются в d3d12.h для использования заголовком D3D12.
Константа | Значение |
---|---|
D3D12_16BIT_INDEX_STRIP_CUT_VALUE | 0xffff |
D3D12_32BIT_INDEX_STRIP_CUT_VALUE | 0xffffffff |
D3D12_8BIT_INDEX_STRIP_CUT_VALUE | 0xff |
D3D12_APPEND_ALIGNED_ELEMENT | 0xffffffff |
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT | 9 |
D3D12_CLIP_OR_CULL_DISTANCE_COUNT | 8 |
D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT | 2 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT | 14 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS | 4 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT | 32 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT | 15 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT | 16 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS | 4 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT | 15 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST | 1 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS | 1 |
D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT | 64 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS | 4 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT | 1 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST | 1 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS | 1 |
D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT | 32 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS | 1 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT | 128 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST | 1 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS | 1 |
D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT | 128 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS | 1 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT | 16 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST | 1 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS | 1 |
D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT | 16 |
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT | 32 |
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS | 4 |
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_COMMONSHADER_TEMP_REGISTER_COUNT | 4096 |
D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST | 3 |
D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS | 3 |
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX | 10 |
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN | –10 |
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE | –8 |
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE | 7 |
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT | 256 |
D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 256 |
D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP | 64 |
D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 240 |
D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP | 68 |
D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 224 |
D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP | 72 |
D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 208 |
D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP | 76 |
D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 192 |
D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP | 84 |
D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 176 |
D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP | 92 |
D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 160 |
D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP | 100 |
D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 144 |
D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP | 112 |
D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 128 |
D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP | 128 |
D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 112 |
D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP | 144 |
D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 96 |
D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP | 168 |
D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 80 |
D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP | 204 |
D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 64 |
D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP | 256 |
D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 48 |
D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP | 340 |
D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 32 |
D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP | 512 |
D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | 16 |
D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP | 768 |
D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION | 1 |
D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT | 256 |
D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP | 768 |
D3D12_CS_4_X_THREAD_GROUP_MAX_X | 768 |
D3D12_CS_4_X_THREAD_GROUP_MAX_Y | 768 |
D3D12_CS_4_X_UAV_REGISTER_COUNT | 1 |
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION | 65535 |
D3D12_CS_TGSM_REGISTER_COUNT | 8192 |
D3D12_CS_TGSM_REGISTER_READS_PER_INST | 1 |
D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS | 1 |
D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS | 1 |
D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS | 3 |
D3D12_CS_THREADGROUPID_REGISTER_COUNT | 1 |
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS | 1 |
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT | 1 |
D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS | 3 |
D3D12_CS_THREADIDINGROUP_REGISTER_COUNT | 1 |
D3D12_CS_THREADID_REGISTER_COMPONENTS | 3 |
D3D12_CS_THREADID_REGISTER_COUNT | 1 |
D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP | 1024 |
D3D12_CS_THREAD_GROUP_MAX_X | 1024 |
D3D12_CS_THREAD_GROUP_MAX_Y | 1024 |
D3D12_CS_THREAD_GROUP_MAX_Z | 64 |
D3D12_CS_THREAD_GROUP_MIN_X | 1 |
D3D12_CS_THREAD_GROUP_MIN_Y | 1 |
D3D12_CS_THREAD_GROUP_MIN_Z | 1 |
D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL | 16384 |
D3D12_DEFAULT_BLEND_FACTOR_ALPHA | 1.0f |
D3D12_DEFAULT_BLEND_FACTOR_BLUE | 1.0f |
D3D12_DEFAULT_BLEND_FACTOR_GREEN | 1.0f |
D3D12_DEFAULT_BLEND_FACTOR_RED | 1.0f |
D3D12_DEFAULT_BORDER_COLOR_COMPONENT | 0.0f |
D3D12_DEFAULT_DEPTH_BIAS | 0 |
D3D12_DEFAULT_DEPTH_BIAS_CLAMP | 0.0f |
D3D12_DEFAULT_MAX_ANISOTROPY | 16 |
D3D12_DEFAULT_MIP_LOD_BIAS | 0.0f |
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT | 4194304 |
D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX | 0 |
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT | 65536 |
D3D12_DEFAULT_SAMPLE_MASK | 0xffffffff |
D3D12_DEFAULT_SCISSOR_ENDX | 0 |
D3D12_DEFAULT_SCISSOR_ENDY | 0 |
D3D12_DEFAULT_SCISSOR_STARTX | 0 |
D3D12_DEFAULT_SCISSOR_STARTY | 0 |
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS | 0.0f |
D3D12_DEFAULT_STENCIL_READ_MASK | 0xff |
D3D12_DEFAULT_STENCIL_REFERENCE | 0 |
D3D12_DEFAULT_STENCIL_WRITE_MASK | 0xff |
D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX | 0 |
D3D12_DEFAULT_VIEWPORT_HEIGHT | 0 |
D3D12_DEFAULT_VIEWPORT_MAX_DEPTH | 0.0f |
D3D12_DEFAULT_VIEWPORT_MIN_DEPTH | 0.0f |
D3D12_DEFAULT_VIEWPORT_TOPLEFTX | 0 |
D3D12_DEFAULT_VIEWPORT_TOPLEFTY | 0 |
D3D12_DEFAULT_VIEWPORT_WIDTH | 0 |
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND | 0xffffffff |
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END | 0xfffffff7 |
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START | 0xfffffff0 |
D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS | 3968 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS | 4 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT | 32 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST | 2 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS | 1 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS | 3 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT | 1 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST | 2 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS | 1 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS | 4 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT | 32 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST | 2 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS | 1 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS | 1 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT | 1 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST | 2 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS | 1 |
D3D12_DS_OUTPUT_REGISTER_COMPONENTS | 4 |
D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_DS_OUTPUT_REGISTER_COUNT | 32 |
D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP | 0,6 |
D3D12_FLOAT32_MAX | 3.402823466e+38f |
D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP | 0.6f |
D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR | 2.4f |
D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR | 1.0f |
D3D12_FLOAT_TO_SRGB_OFFSET | 0,055f |
D3D12_FLOAT_TO_SRGB_SCALE_1 | 12.92f |
D3D12_FLOAT_TO_SRGB_SCALE_2 | 1.055f |
D3D12_FLOAT_TO_SRGB_THRESHOLD | 0,0031308f |
D3D12_FTOI_INSTRUCTION_MAX_INPUT | 2147483647.999f |
D3D12_FTOI_INSTRUCTION_MIN_INPUT | -2147483648.999f |
D3D12_FTOU_INSTRUCTION_MAX_INPUT | 4294967295.999f |
D3D12_FTOU_INSTRUCTION_MIN_INPUT | 0,0f |
D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST | 2 |
D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS | 1 |
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS | 1 |
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT | 1 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS | 1 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT | 1 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST | 2 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS | 1 |
D3D12_GS_INPUT_REGISTER_COMPONENTS | 4 |
D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_GS_INPUT_REGISTER_COUNT | 32 |
D3D12_GS_INPUT_REGISTER_READS_PER_INST | 2 |
D3D12_GS_INPUT_REGISTER_READ_PORTS | 1 |
D3D12_GS_INPUT_REGISTER_VERTICES | 32 |
D3D12_GS_MAX_INSTANCE_COUNT | 32 |
D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES | 1024 |
D3D12_GS_OUTPUT_ELEMENTS | 32 |
D3D12_GS_OUTPUT_REGISTER_COMPONENTS | 4 |
D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_GS_OUTPUT_REGISTER_COUNT | 32 |
D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT | 32 |
D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT | 32 |
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS | 4 |
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST | 2 |
D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS | 1 |
D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND | 0xffffffff |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS | 1 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT | 1 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST | 2 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS | 1 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS | 1 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT | 1 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST | 2 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS | 1 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS | 1 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT | 1 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST | 2 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS | 1 |
D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND | 0xffffffff |
D3D12_HS_MAXTESSFACTOR_LOWER_BOUND | 1.0f |
D3D12_HS_MAXTESSFACTOR_UPPER_BOUND | 64.0f |
D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS | 3968 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS | 1 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT | 1 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST | 2 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS | 1 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS | 4 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT | 32 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST | 2 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS | 1 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS | 128 |
D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES | 0 |
D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY | 0 |
D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES | 0 |
D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT | 1 |
D3D12_IA_INSTANCE_ID_BIT_COUNT | 32 |
D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT | 32 |
D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT | 32 |
D3D12_IA_PRIMITIVE_ID_BIT_COUNT | 32 |
D3D12_IA_VERTEX_ID_BIT_COUNT | 32 |
D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT | 32 |
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS | 128 |
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT | 32 |
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT | 0xffffffff |
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER | 0xffffffff |
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL | 0xffffffff |
D3D12_KEEP_UNORDERED_ACCESS_VIEWS | 0xffffffff |
D3D12_LINEAR_GAMMA | 1.0f |
D3D12_MAJOR_VERSION | 12 |
D3D12_MAX_BORDER_COLOR_COMPONENT | 1.0f |
D3D12_MAX_DEPTH | 1.0f |
D3D12_MAX_MAXANISOTROPY | 16 |
D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT | 32 |
D3D12_MAX_POSITION_VALUE | 3.402823466e+34f |
D3D12_MAX_ROOT_COST | 64 |
D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP | 17 |
D3D12_MINOR_VERSION | 0 |
D3D12_MIN_BORDER_COLOR_COMPONENT | 0,0f |
D3D12_MIN_DEPTH | 0,0f |
D3D12_MIN_MAXANISOTROPY | 0 |
D3D12_MIP_LOD_BIAS_MAX | 15.99f |
D3D12_MIP_LOD_BIAS_MIN | -16.0f |
D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT | 8 |
D3D12_MIP_LOD_RANGE_BIT_COUNT | 8 |
D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH | 1.4f |
D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT | 0 |
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END | 0xffffffff |
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START | 0xfffffff8 |
D3D12_PACKED_TILE | 0xffffffff |
D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT | 15 |
D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT | 16 |
D3D12_PS_CS_UAV_REGISTER_COMPONENTS | 1 |
D3D12_PS_CS_UAV_REGISTER_COUNT | 8 |
D3D12_PS_CS_UAV_REGISTER_READS_PER_INST | 1 |
D3D12_PS_CS_UAV_REGISTER_READ_PORTS | 1 |
D3D12_PS_FRONTFACING_DEFAULT_VALUE | 0xffffffff |
D3D12_PS_FRONTFACING_FALSE_VALUE | 0 |
D3D12_PS_FRONTFACING_TRUE_VALUE | 0xffffffff |
D3D12_PS_INPUT_REGISTER_COMPONENTS | 4 |
D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_PS_INPUT_REGISTER_COUNT | 32 |
D3D12_PS_INPUT_REGISTER_READS_PER_INST | 2 |
D3D12_PS_INPUT_REGISTER_READ_PORTS | 1 |
D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT | 0,0f |
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS | 1 |
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT | 1 |
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS | 1 |
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_PS_OUTPUT_MASK_REGISTER_COUNT | 1 |
D3D12_PS_OUTPUT_REGISTER_COMPONENTS | 4 |
D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_PS_OUTPUT_REGISTER_COUNT | 8 |
D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT | 0.5f |
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT | 16 |
D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT | 8 |
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT | 256 |
D3D12_RAYTRACING_INSTANCE_DESC_BYTE_ALIGNMENT | 16 |
D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES | 32 |
D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH | 31 |
D3D12_RAYTRACING_SHADER_IDENTIFIER_SIZE_IN_BYTES | 32 |
D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT | 32 |
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT | 64 |
D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT | 16 |
D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE | 4096 |
D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP | 27 |
D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT | 4096 |
D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE | 4096 |
D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP | 32 |
D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP | 32 |
D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION | 16384 |
D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT | 1024 |
D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT | 4096 |
D3D12_REQ_MAXANISOTROPY | 16 |
D3D12_REQ_MIP_LEVELS | 15 |
D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES | 2048 |
D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE | 4096 |
D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH | 16384 |
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM | 128 |
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM | 0.25f |
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM | 2048 |
D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP | 20 |
D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE | 4096 |
D3D12_REQ_SUBRESOURCES | 30720 |
D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION | 2048 |
D3D12_REQ_TEXTURE1D_U_DIMENSION | 16384 |
D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION | 2048 |
D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION | 16384 |
D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION | 2048 |
D3D12_REQ_TEXTURECUBE_DIMENSION | 16384 |
D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL | 0 |
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES | 0xffffffff |
D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT | 2 |
D3D12_SHADER_MAJOR_VERSION | 5 |
D3D12_SHADER_MAX_INSTANCES | 65535 |
D3D12_SHADER_MAX_INTERFACES | 253 |
D3D12_SHADER_MAX_INTERFACE_CALL_SITES | 4096 |
D3D12_SHADER_MAX_TYPES | 65535 |
D3D12_SHADER_MINOR_VERSION | 1 |
D3D12_SHIFT_INSTRUCTION_PAD_VALUE | 0 |
D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT | 5 |
D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT | 8 |
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT | 65536 |
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT | 4096 |
D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES | 2048 |
D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES | 512 |
D3D12_SO_BUFFER_SLOT_COUNT | 4 |
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP | 0xffffffff |
D3D12_SO_NO_RASTERIZED_STREAM | 0xffffffff |
D3D12_SO_OUTPUT_COMPONENT_COUNT | 128 |
D3D12_SO_STREAM_COUNT | 4 |
D3D12_SPEC_DATE_DAY | 14 |
D3D12_SPEC_DATE_MONTH | 11 |
D3D12_SPEC_DATE_YEAR | 2014 |
D3D12_SPEC_VERSION | 1.16 |
D3D12_SRGB_GAMMA | 2.2f |
D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 | 12.92f |
D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 | 1.055f |
D3D12_SRGB_TO_FLOAT_EXPONENT | 2.4f |
D3D12_SRGB_TO_FLOAT_OFFSET | 0,055f |
D3D12_SRGB_TO_FLOAT_THRESHOLD | 0.04045f |
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP | 0.5f |
D3D12_STANDARD_COMPONENT_BIT_COUNT | 32 |
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED | 64 |
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE | 4 |
D3D12_STANDARD_PIXEL_COMPONENT_COUNT | 128 |
D3D12_STANDARD_PIXEL_ELEMENT_COUNT | 32 |
D3D12_STANDARD_VECTOR_SIZE | 4 |
D3D12_STANDARD_VERTEX_ELEMENT_COUNT | 32 |
D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT | 64 |
D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT | 8 |
D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT | 8 |
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END | 0xffffffff |
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START | 0xfffffff0 |
D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR | 64 |
D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR | 64 |
D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR | 63 |
D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR | 64 |
D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR | 2 |
D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR | 1 |
D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR | 1 |
D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT | 16 |
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT | 256 |
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT | 512 |
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES | 65536 |
D3D12_UAV_SLOT_COUNT | 64 |
D3D12_UNBOUND_MEMORY_ACCESS_RESULT | 0 |
D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX | 15 |
D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE | 16 |
D3D12_VIEWPORT_BOUNDS_MAX | 32767 |
D3D12_VIEWPORT_BOUNDS_MIN | -32768 |
D3D12_VS_INPUT_REGISTER_COMPONENTS | 4 |
D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_VS_INPUT_REGISTER_COUNT | 32 |
D3D12_VS_INPUT_REGISTER_READS_PER_INST | 2 |
D3D12_VS_INPUT_REGISTER_READ_PORTS | 1 |
D3D12_VS_OUTPUT_REGISTER_COMPONENTS | 4 |
D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | 32 |
D3D12_VS_OUTPUT_REGISTER_COUNT | 32 |
D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT | 10 |
D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP | 25 |
D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP | 25 |
Требования
Требование | Значение |
---|---|
Заголовок |
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