Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Indicates whether or not the SUM combiner can be used, and whether or not SV_ShadingRate can be set from a mesh shader.
Syntax
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 {
BOOL VariableRateShadingSumCombinerSupported;
BOOL MeshShaderPerPrimitiveShadingRateSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS10;
Members
VariableRateShadingSumCombinerSupported
Type: _Out_ BOOL
Indicates whether or not the SUM combiner can be used (this relates to variable-rate shading Tier 2). true
if it can, otherwise false
.
MeshShaderPerPrimitiveShadingRateSupported
Type: _Out_ BOOL
Indicates whether or not SV_ShadingRate can be set from a mesh shader (this relates to variable-rate shading Tier 2). true
if it can, otherwise false
.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Build 22000 |
Minimum supported server | Windows Build 22000 |
Header | d3d12.h |