Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Details the adapter's support for prioritization of different command queue types.
Syntax
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
D3D12_COMMAND_LIST_TYPE CommandListType;
UINT Priority;
BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
Members
CommandListType
SAL: In
The type of the command list you're interested in.
Priority
SAL: In
The priority level you're interested in.
PriorityForTypeIsSupported
SAL: Out
On return, contains true if the specfied command list type supports the specified priority level; otherwise, false.
Remarks
Use this structure with CheckFeatureSupport to determine the priority levels supported by various command queue types.
See the enumeration constant D3D12_FEATURE_COMMAND_QUEUE_PRIORITY in the D3D12_FEATURE enumeration.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |