ID3D10Multithread::Leave method (d3d10.h)

Leave a device's critical section.

Syntax

void Leave();

Return value

None

Remarks

This function is typically used in multithreaded applications when there is a series of graphics commands that must happen in order. ID3D10Multithread::Enter is typically called at the beginning of a series of graphics commands, and this function is typically called after those graphics commands.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface

ID3D10Multithread