MF_MT_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS attribute

Indicates whether the Direct3D resources in the stream can be simultaneously accessed by multiple different command queues.

Data type

UINT32

Remarks

The value of this attribute corresponds to the D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS member of the D3D12_RESOURCE_FLAGS enumeration.

Requirements

Requirement Value
Minimum supported client
Windows 11
Minimum supported server
Windows 11 Server
Header
mfd3d12.h