MF_MT_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS attribute
Indicates whether the Direct3D resources in the stream can be simultaneously accessed by multiple different command queues.
Data type
UINT32
Remarks
The value of this attribute corresponds to the D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS member of the D3D12_RESOURCE_FLAGS enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 11 |
Minimum supported server |
Windows 11 Server |
Header |
|