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Important
Windows Store apps must use Microsoft Direct3D 11.
In this section
Topic | Description |
---|---|
GPU-Based Content Protection |
Describes video content–protection capabilities that a graphics driver can provide. |
Hardware Overlay Support |
Describes how to use hardware overlays in Direct3D 9. |
Memory Pressure Reporting |
Memory pressure reporting enables a Direct3D application to determine when its video-memory working set has grown too large. |
Direct3D Video Interfaces |
Describes the Microsoft Direct3D 9 video interfaces. |
Direct3D Video Structures |
Describes the structures used by the Direct3D 9 video interfaces. |
Direct3D Video Enumerations |
Describes the enumerations used by the Direct3D 9 video interfaces. |
Content Protection Commands |
Lists the commands for the IDirect3DAuthenticatedChannel9::Configure method. |
Content Protection Queries |
Lists the queries for the IDirect3DAuthenticatedChannel9::Query method. |
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