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Component-wise move.
| mov[_sat] dest[.mask], [-]src0[_abs][.swizzle] |
|---|
| Item | Description |
|---|---|
| dest |
[in] The address of the result of the operation. dest = src0 |
| src0 |
[in] The components to move. |
Remarks
The modifiers, other than swizzle, assume the data is floating point. The absence of modifiers just moves data without altering bits.
This instruction applies to the following shader stages:
| Vertex Shader | Geometry Shader | Pixel Shader |
|---|---|---|
| x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | yes |
| Shader Model 4 | yes |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |