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This topic shows how to create a WARP device that implements a high speed software rasterizer. To create a WARP device, simply specify that the device you are creating will use a WARP driver. This example creates a device and a swap chain at the same time.
To create a WARP device
Define initial parameters for a swap chain.
DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof( sd ) ); sd.BufferCount = 1; sd.BufferDesc.Width = 640; sd.BufferDesc.Height = 480; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE;
Request a feature level that implements the features your application will need. A WARP device can be successfully created for feature levels D3D_FEATURE_LEVEL_9_1 through D3D_FEATURE_LEVEL_10_1 and starting with Windows 8 for all feature levels.
D3D_FEATURE_LEVEL FeatureLevels = D3D_FEATURE_LEVEL_10_1;
See more about feature levels in the D3D_FEATURE_LEVEL enumeration.
Create the device by calling D3D11CreateDeviceAndSwapChain.
HRESULT hr = S_OK;
if( FAILED (hr = D3D11CreateDeviceAndSwapChain( NULL,
D3D_DRIVER_TYPE_WARP,
NULL,
0,
&FeatureLevels,
1,
D3D11_SDK_VERSION,
&sd,
&g_pSwapChain,
&g_pd3dDevice,
&FeatureLevel,
&g_pImmediateContext )))
{
return hr;
}
You will need to supply the API call with the WARP driver type from the D3D_DRIVER_TYPE enumeration. After the method succeeds, it will return a swap chain interface, a device interface, a pointer to the feature level that was granted by the driver, and an immediate context interface.
For information about limitations creating a WARP device on certain feature levels, see Limitations Creating WARP and Reference Devices.
New for Windows 8
When a computer's primary display adapter is the "Microsoft Basic Display Adapter" (WARP adapter), that computer also has a second adapter. This second adapter is the render-only device that has no display outputs. For more info about the render-only device, see new info in Windows 8 about enumerating adapters.
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