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Structures are used to create and use resources.
In this section
Topic | Description |
---|---|
D3D11_BUFFER_DESC |
Describes a buffer resource. |
D3D11_BUFFER_RTV |
Specifies the elements in a buffer resource to use in a render-target view. |
D3D11_BUFFER_SRV |
Specifies the elements in a buffer resource to use in a shader-resource view. |
D3D11_BUFFER_UAV |
Describes the elements in a buffer to use in a unordered-access view. |
D3D11_BUFFEREX_SRV |
Describes the elements in a raw buffer resource to use in a shader-resource view. |
D3D11_DEPTH_STENCIL_VIEW_DESC |
Specifies the subresources of a texture that are accessible from a depth-stencil view. |
D3D11_MAPPED_SUBRESOURCE |
Provides access to subresource data. |
D3D11_PACKED_MIP_DESC |
Describes the tile structure of a tiled resource with mipmaps. |
D3D11_RENDER_TARGET_VIEW_DESC |
Specifies the subresources from a resource that are accessible using a render-target view. |
D3D11_RENDER_TARGET_VIEW_DESC1 |
Describes the subresources from a resource that are accessible using a render-target view. |
D3D11_SHADER_RESOURCE_VIEW_DESC |
Describes a shader-resource view. |
D3D11_SHADER_RESOURCE_VIEW_DESC1 |
Describes a shader-resource view. |
D3D11_SUBRESOURCE_DATA |
Specifies data for initializing a subresource. |
D3D11_SUBRESOURCE_TILING |
Describes a tiled subresource volume. |
D3D11_TEX1D_ARRAY_DSV |
Specifies the subresources from an array of 1D textures to use in a depth-stencil view. |
D3D11_TEX1D_ARRAY_RTV |
Specifies the subresources from an array of 1D textures to use in a render-target view. |
D3D11_TEX1D_ARRAY_SRV |
Specifies the subresources from an array of 1D textures to use in a shader-resource view. |
D3D11_TEX1D_ARRAY_UAV |
Describes an array of unordered-access 1D texture resources. |
D3D11_TEX1D_DSV |
Specifies the subresource from a 1D texture that is accessible to a depth-stencil view. |
D3D11_TEX1D_RTV |
Specifies the subresource from a 1D texture to use in a render-target view. |
D3D11_TEX1D_SRV |
Specifies the subresource from a 1D texture to use in a shader-resource view. |
D3D11_TEX1D_UAV |
Describes a unordered-access 1D texture resource. |
D3D11_TEX2D_ARRAY_DSV |
Specifies the subresources from an array 2D textures that are accessible to a depth-stencil view. |
D3D11_TEX2D_ARRAY_RTV |
Specifies the subresources from an array of 2D textures to use in a render-target view. |
D3D11_TEX2D_ARRAY_RTV1 |
Describes the subresources from an array of 2D textures to use in a render-target view. |
D3D11_TEX2D_ARRAY_SRV |
Specifies the subresources from an array of 2D textures to use in a shader-resource view. |
D3D11_TEX2D_ARRAY_SRV1 |
Describes the subresources from an array of 2D textures to use in a shader-resource view. |
D3D11_TEX2D_ARRAY_UAV |
Describes an array of unordered-access 2D texture resources. |
D3D11_TEX2D_ARRAY_UAV1 |
Describes an array of unordered-access 2D texture resources. |
D3D11_TEX2D_DSV |
Specifies the subresource from a 2D texture that is accessible to a depth-stencil view. |
D3D11_TEX2D_RTV |
Specifies the subresource from a 2D texture to use in a render-target view. |
D3D11_TEX2D_RTV1 |
Describes the subresource from a 2D texture to use in a render-target view. |
D3D11_TEX2D_SRV |
Specifies the subresource from a 2D texture to use in a shader-resource view. |
D3D11_TEX2D_SRV1 |
Describes the subresource from a 2D texture to use in a shader-resource view. |
D3D11_TEX2D_UAV |
Describes a unordered-access 2D texture resource. |
D3D11_TEX2D_UAV1 |
Describes a unordered-access 2D texture resource. |
D3D11_TEX2DMS_ARRAY_DSV |
Specifies the subresources from an array of multisampled 2D textures for a depth-stencil view. |
D3D11_TEX2DMS_ARRAY_RTV |
Specifies the subresources from a an array of multisampled 2D textures to use in a render-target view. |
D3D11_TEX2DMS_ARRAY_SRV |
Specifies the subresources from an array of multisampled 2D textures to use in a shader-resource view. |
D3D11_TEX2DMS_DSV |
Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view. |
D3D11_TEX2DMS_RTV |
Specifies the subresource from a multisampled 2D texture to use in a render-target view. |
D3D11_TEX2DMS_SRV |
Specifies the subresources from a multisampled 2D texture to use in a shader-resource view. |
D3D11_TEX3D_RTV |
Specifies the subresources from a 3D texture to use in a render-target view. |
D3D11_TEX3D_SRV |
Specifies the subresources from a 3D texture to use in a shader-resource view. |
D3D11_TEX3D_UAV |
Describes a unordered-access 3D texture resource. |
D3D11_TEXCUBE_ARRAY_SRV |
Specifies the subresources from an array of cube textures to use in a shader-resource view. |
D3D11_TEXCUBE_SRV |
Specifies the subresource from a cube texture to use in a shader-resource view. |
D3D11_TEXTURE1D_DESC |
Describes a 1D texture. |
D3D11_TEXTURE2D_DESC |
Describes a 2D texture. |
D3D11_TEXTURE2D_DESC1 |
Describes a 2D texture. |
D3D11_TEXTURE3D_DESC |
Describes a 3D texture. |
D3D11_TEXTURE3D_DESC1 |
Describes a 3D texture. |
D3D11_TILE_REGION_SIZE |
Describes the size of a tiled region. |
D3D11_TILED_RESOURCE_COORDINATE |
Describes the coordinates of a tiled resource. |
D3D11_TILE_SHAPE |
Describes the shape of a tile by specifying its dimensions. |
D3D11_UNORDERED_ACCESS_VIEW_DESC |
Specifies the subresources from a resource that are accessible using an unordered-access view. |
D3D11_UNORDERED_ACCESS_VIEW_DESC1 |
Describes the subresources from a resource that are accessible using an unordered-access view. |