IMFVideoSampleAllocatorEx interface (mfidl.h)
Allocates video samples that contain Microsoft Direct3D 11 texture surfaces.
Inheritance
The IMFVideoSampleAllocatorEx interface inherits from IMFVideoSampleAllocator. IMFVideoSampleAllocatorEx also has these types of members:
Methods
The IMFVideoSampleAllocatorEx interface has these methods.
IMFVideoSampleAllocatorEx::InitializeSampleAllocatorEx Initializes the video sample allocator object. |
Remarks
You can use this interface to allocate Direct3D 11 video samples, rather than allocate the texture surfaces and media samples directly. To get a pointer to this interface, call the MFCreateVideoSampleAllocatorEx function.
To allocate video samples, perform the following steps:
- Obtain a pointer to the IMFDXGIDeviceManager interface. For a Media Foundation transform (MFT), this step occurs during the MFT_MESSAGE_SET_D3D_MANAGER event.
- Call MFCreateVideoSampleAllocatorEx to create the allocator object and get a pointer to the IMFVideoSampleAllocatorEx interface.
- Call IMFVideoSampleAllocator::SetDirectXManager on the allocator to set the IMFDXGIDeviceManager pointer on the allocator.
- Call MFCreateAttributes to get a pointer to the IMFAttributes interface.
- Set the MF_SA_D3D11_USAGE and MF_SA_D3D11_BINDFLAGS attributes.
- Call IMFVideoSampleAllocator::InitializeSampleAllocatorEx.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | mfidl.h |