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Transforms a 4D vector by a matrix.
Syntax
XMVECTOR XM_CALLCONV XMVector4Transform(
[in] FXMVECTOR V,
[in] FXMMATRIX M
) noexcept;
Parameters
[in] V
4D vector.
[in] M
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |