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Retrieves the priority for this resource.
Syntax
DWORD GetPriority();
Return value
Type: DWORD
Returns a DWORD value, indicating the priority of the resource.
Remarks
IDirect3DResource9::GetPriority is used for priority control of managed resources. This method returns 0 on nonmanaged resources.
Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |