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Sets all shaders and programs most of the fixed-function state of the graphics processing unit (GPU) pipeline.
Syntax
void SetPipelineState(
[in] ID3D12PipelineState *pPipelineState
);
Parameters
[in] pPipelineState
Type: ID3D12PipelineState*
Pointer to the ID3D12PipelineState containing the pipeline state data.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |