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Sets a descriptor table into the graphics root signature.
Syntax
void SetGraphicsRootDescriptorTable(
[in] UINT RootParameterIndex,
[in] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor
);
Parameters
[in] RootParameterIndex
Type: UINT
The slot number for binding.
[in] BaseDescriptor
Type: D3D12_GPU_DESCRIPTOR_HANDLE
A GPU_descriptor_handle object for the base descriptor to set.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |