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Get the type of the resource.
Syntax
void GetType(
[out] D3D11_RESOURCE_DIMENSION *pResourceDimension
);
Parameters
[out] pResourceDimension
Type: D3D11_RESOURCE_DIMENSION*
Pointer to the resource type (see D3D11_RESOURCE_DIMENSION).
Return value
None
Remarks
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |