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Bind information about the primitive type, and data order that describes input data for the input assembler stage.
Syntax
void IASetPrimitiveTopology(
[in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
Parameters
[in] Topology
Type: D3D11_PRIMITIVE_TOPOLOGY
The type of primitive and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).
Return value
None
Remarks
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |