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ID3D11DeviceContext::IASetInputLayout method (d3d11.h)

Bind an input-layout object to the input-assembler stage.

Syntax

void IASetInputLayout(
  [in, optional] ID3D11InputLayout *pInputLayout
);

Parameters

[in, optional] pInputLayout

Type: ID3D11InputLayout*

A pointer to the input-layout object (see ID3D11InputLayout), which describes the input buffers that will be read by the IA stage.

Return value

None

Remarks

Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D11Device::CreateInputLayout.

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext


Additional resources