Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Get an array of sampler state interfaces from the hull-shader stage.
Syntax
void HSGetSamplers(
[in] UINT StartSlot,
[in] UINT NumSamplers,
[out, optional] ID3D11SamplerState **ppSamplers
);
Parameters
[in] StartSlot
Type: UINT
Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
[in] NumSamplers
Type: UINT
Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
[out, optional] ppSamplers
Type: ID3D11SamplerState**
Pointer to an array of sampler-state interfaces (see ID3D11SamplerState).
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |