ID3D10Device::IAGetPrimitiveTopology method (d3d10.h)
Get information about the primitive type, and data order that describes input data for the input assembler stage.
Syntax
void IAGetPrimitiveTopology(
[out] D3D10_PRIMITIVE_TOPOLOGY *pTopology
);
Parameters
[out] pTopology
Type: D3D10_PRIMITIVE_TOPOLOGY*
A pointer to the type of primitive, and ordering of the primitive data (see D3D10_PRIMITIVE_TOPOLOGY).
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |