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Domain options for tessellator data.
Syntax
typedef enum D3D_TESSELLATOR_DOMAIN {
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D_TESSELLATOR_DOMAIN_TRI = 2,
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED,
D3D11_TESSELLATOR_DOMAIN_ISOLINE,
D3D11_TESSELLATOR_DOMAIN_TRI,
D3D11_TESSELLATOR_DOMAIN_QUAD
} ;
Constants
D3D_TESSELLATOR_DOMAIN_UNDEFINED Value: 0 |
D3D_TESSELLATOR_DOMAIN_ISOLINE Value: 1 |
D3D_TESSELLATOR_DOMAIN_TRI Value: 2 |
D3D_TESSELLATOR_DOMAIN_QUAD Value: 3 |
D3D11_TESSELLATOR_DOMAIN_UNDEFINED The data type is undefined. |
D3D11_TESSELLATOR_DOMAIN_ISOLINE Isoline data. |
D3D11_TESSELLATOR_DOMAIN_TRI Triangle data. |
D3D11_TESSELLATOR_DOMAIN_QUAD Quad data. |
Remarks
The data domain defines the type of data. This enumeration is used by D3D11_SHADER_DESC.
The D3D11_TESSELLATOR_DOMAIN enumeration is type defined in the D3D11Shader.h header file as a D3D_TESSELLATOR_DOMAIN enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
Requirements
Requirement | Value |
---|---|
Header | d3dcommon.h |