ID3D10DeviceChild::SetPrivateData method (d3d10.h)
Set application-defined data to a device child and associate that data with an application-defined guid.
Syntax
HRESULT SetPrivateData(
[in] REFGUID guid,
[in] UINT DataSize,
[in] const void *pData
);
Parameters
[in] guid
Type: REFGUID
Guid associated with the data.
[in] DataSize
Type: UINT
Size of the data.
[in] pData
Type: const void*
Pointer to the data to be stored with this device child. If pData is NULL, DataSize must also be 0, and any data previously associated with the specified guid will be destroyed.
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
The data stored in the device child with this method can be retrieved with ID3D10DeviceChild::GetPrivateData.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |