XboxLiveEndpointPair.StateChanged Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Event raised when the state of the XboxLiveEndpointPair changes.
Important
This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.
// Register
event_token StateChanged(TypedEventHandler<XboxLiveEndpointPair, XboxLiveEndpointPairStateChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void StateChanged(event_token const* cookie) const;
// Revoke with event_revoker
XboxLiveEndpointPair::StateChanged_revoker StateChanged(auto_revoke_t, TypedEventHandler<XboxLiveEndpointPair, XboxLiveEndpointPairStateChangedEventArgs const&> const& handler) const;
public event TypedEventHandler<XboxLiveEndpointPair,XboxLiveEndpointPairStateChangedEventArgs> StateChanged;
function onStateChanged(eventArgs) { /* Your code */ }
xboxLiveEndpointPair.addEventListener("statechanged", onStateChanged);
xboxLiveEndpointPair.removeEventListener("statechanged", onStateChanged);
- or -
xboxLiveEndpointPair.onstatechanged = onStateChanged;
Public Custom Event StateChanged As TypedEventHandler(Of XboxLiveEndpointPair, XboxLiveEndpointPairStateChangedEventArgs)