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MiracastReceiverGameControllerDeviceUsageMode Enum

Definition

Specifies how game controller input is being used when transmitted to a Miracast Transmitter. Game controller input can be transmitted as-is, or it can be mapped to mouse and keyboard input.

public enum class MiracastReceiverGameControllerDeviceUsageMode
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
enum class MiracastReceiverGameControllerDeviceUsageMode
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
public enum MiracastReceiverGameControllerDeviceUsageMode
var value = Windows.Media.Miracast.MiracastReceiverGameControllerDeviceUsageMode.asGameController
Public Enum MiracastReceiverGameControllerDeviceUsageMode
Inheritance
MiracastReceiverGameControllerDeviceUsageMode
Attributes

Windows requirements

Requirements Description
Device family
Windows 10, version 1903 (introduced in 10.0.18362.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v8.0)

Fields

Name Value Description
AsGameController 0

Input from the game controller is used as-is.

AsMouseAndKeyboard 1

Input from the game controller is converted to mouse and keyboard input.

Applies to

See also