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GameControllerBatteryLevel Enum

Definition

The amount of battery remaining in the controller.

public enum class GameControllerBatteryLevel
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.Input.GamingInputPreviewContract, 131072)]
enum class GameControllerBatteryLevel
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.Input.GamingInputPreviewContract), 131072)]
public enum GameControllerBatteryLevel
var value = Windows.Gaming.Input.Preview.GameControllerBatteryLevel.unknown
Public Enum GameControllerBatteryLevel
Inheritance
GameControllerBatteryLevel
Attributes

Windows requirements

Requirements Description
Device family
Windows Desktop Extension SDK (introduced in 10.0.23665.0)
API contract
Windows.Gaming.Input.GamingInputPreviewContract (introduced in v2.0)

Fields

Name Value Description
Unknown 0

The battery level is unknown.

Critical 1

The battery level is very low.

Low 2

The battery level is low.

Medium 3

The battery is partly charged.

Full 4

The battery is fully charged.

Examples

public void SetupHeadset(IGameControllerProvider headsetProvider)
{
    LegacyGipGameControllerProvider legacyGipGameControllerProvider =
        LegacyGipGameControllerProvider.FromGameControllerProvider(headsetProvider);

    // Reset the device
    legacyGipGameControllerProvider.ExecuteCommand(DeviceCommand.Reset);

    // Check the smart mute level
    byte[] smartMuteBuffer =
        legacyGipGameControllerProvider.GetHeadsetOperation(HeadsetOperation.SmartMute);
    HeadsetLevel smartMuteValue = (HeadsetLevel)smartMuteBuffer[0];

    // Set bass boost to 3db
    byte[] bassBuffer = BitConverter.GetBytes((UInt32)3);
    legacyGipGameControllerProvider.SetHeadsetOperation(HeadsetOperation.BassBoostGain,
        bassBuffer);
}

Applies to