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ForceFeedbackEffectState Enum

Definition

The current state of a force feedback effect.

public enum class ForceFeedbackEffectState
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
enum class ForceFeedbackEffectState
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
public enum ForceFeedbackEffectState
var value = Windows.Gaming.Input.ForceFeedback.ForceFeedbackEffectState.stopped
Public Enum ForceFeedbackEffectState
Inheritance
ForceFeedbackEffectState
Attributes

Windows requirements

Requirements Description
Device family
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v3.0)

Fields

Name Value Description
Stopped 0

The effect is stopped.

Running 1

The effect is running.

Paused 2

The effect is paused.

Faulted 3

The effect has faulted.

Applies to