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The following structures are declared in vspixengine.h.
In this section
Topic | Description |
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Represents a shared resource which is encoded as a COM string. |
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Represents descriptor heap information. |
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Represents an error in a pipeline stage. |
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Represents a pipeline stage, including details of the shader used. |
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Represents experiment trigger information. |
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Represents a package of four calls. |
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Represents information about the debug symbol server. |
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Represents information about a frame on the callstack. |
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Represents information about a source code file. |
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Represents summary information about an event. |
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Represents information about a shader under the debugger. |
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Represents information about an experiment (capture). |
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Represents information about an issue. |
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Represents a 2D point with unsigned integer coordinates. |
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Represents a 3D index into thread data |
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Represents the input layout fields of a vertex buffer, one per field in the vertex buffer. |
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Represents information about pixel history. |
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Represents information about a particular |
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Represents information about a single entry in the buffer layout of a mesh. |
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Represents information about a shader debugger request. |
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Represents a 4D vector with signed integer coordinates. |
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Represents a 4D point with 64-bit floating-point (double) coordinates. |
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Represents a description of a color (sample) channel. |
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Represents a description of a texture format. |
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Represents a description of a texture resource. |
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Represents a description of a texture slice. |
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Represents the index of a texture slice |
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Represents a histogram of a texture. |