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The CheckAccess interface checks if the user has permission to launch the title.
Syntax
virtual HRESULT CheckAccess(
LPCWSTR binaryGDFPath,
BOOL *pHasAccess
)
Parameters
- binaryGDFPath
[in] String that contains the fully qualified path of the binary that contains the game definition file (GDF). The GDF must be present in the default resource location. - pHasAccess
[out] Boolean indicating whether the title has permission to run for the launching user.
Return Value
Returns S_OK on success. Returns standard error codes otherwise.
Remarks
This call replaces the IGameExplorer::VerifyAccess call. It is only required to be called by a launching title, not by an installer.
Requirements
Header: Declared in gameux.h.