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The GetTexture method retrieves an IDirect3DTexture9 interface from an IBuffer interface.
Syntax
HRESULT GetTexture(
IBuffer* pBuffer,
IDirect3DTexture9** ppTexture
);
Parameters
pBuffer
[in] Pointer to an IBuffer interface.
ppTexture
[out] Pointer to a new Direct3D IDirect3DTexture9 interface pointer to read from or write to. The caller must release this interface when done with it.
Return Values
The method returns an HRESULT of S_OK for success, or a standard COM error code for failure.
Remarks
Your application will call this function on the input and output buffers passed to IMediaTransform::Process.
Requirements
Client: Windows Vista
Header: Include gputransformplugin.h and GPUPipelineTime.h.
Library: Use GPUPipelineVC7.lib (for Visual Studio .NET) or GPUPipelineVC8.lib (for Visual Studio 2005).
See Also