How to: Link Model Updates using Transactions
When you define an extension to the UML designers in Visual Studio Ultimate, you can group several changes into a single transaction called a linked undo context.
By default, each modification that your code makes to a model can be separately undone by the user. For example, if you define a menu command that swaps the names of two UML classes, a user could invoke the command, and then perform a single undo. This would undo the change to one name, but not the other, leaving your model in an unintended state.
To avoid this, your code can perform a series of changes within a transaction. This makes the changes look like a single change to the user. A subsequent undo command will undo the whole series.
An additional benefit is that your code can undo a partially-complete set of changes by throwing an exception or by aborting the transaction.
To group changes into a single transaction
Ensure your project References include this .NET assembly:
Microsoft.VisualStudio.Modeling.Sdk.10.0.dll
Inside your class, declare an imported property that has type ILinkedUndoContext:
using Microsoft.VisualStudio.Modeling.ExtensionEnablement;
...
class … {
[Import]
public ILinkedUndoContext LinkedUndoContext { get; set; }
In a method that modifies the model, enclose your changes in a transaction:
using (ILinkedUndoTransaction transaction =
LinkedUndoContext.BeginTransaction("my updates"))
{
// code to update model elements or shapes goes here
transaction.Commit();
}
Notice the following:
You must always include Commit() at the end of the transaction. If a transaction is disposed without being committed, the transaction will be rolled back. That is, the model will be restored to its state at the start of the transaction.
If an exception occurs that is not caught inside the transaction, the transaction will be rolled back. It is a frequent pattern to enclose the using block of the transaction inside a try…catch block.
You can nest transactions.
You can provide any non-blank name to BeginTransaction().
Only the UML Model Store is affected by these transactions. Modeling transactions do not affect: variables, external stores such as files and databases, layer diagrams, sequence diagrams generated from code, and code models.
Example
using Microsoft.VisualStudio.Modeling.ExtensionEnablement;
using Microsoft.VisualStudio.Uml.Interfaces;
using Microsoft.VisualStudio.Uml.Classes;
using Microsoft.VisualStudio.Uml.Extensions;
using System.Linq;
using System.ComponentModel.Composition;
...
[Import]
public ILinkedUndoContext LinkedUndoContext { get; set; }
/// <summary>
/// Swap the names of the currently selected elements.
/// </summary>
public void Execute(IMenuCommand command)
{
var selectedShapes =
Context.CurrentDiagram.GetSelectedShapes<IClassifier>();
if (selectedShapes.Count() < 2) return;
IClassifier firstElement = selectedShapes.First().Element;
IClassifier lastElement = selectedShapes.Last().Element;
string firstName = firstElement.Name;
// Perform changes inside a transaction so that undo
// works as a single change.
using (ILinkedUndoTransaction transaction =
LinkedUndoContext.BeginTransaction("Swap names"))
{
firstElement.Name = lastElement.Name;
lastElement.Name = firstName;
transaction.Commit();
}
}