Unable to monetize UWP game with ads and get a paid app approved – individual Microsoft Store publisher (Türkiye)

Osman İSLAMOĞLU 5 Reputation points
2026-10-17T08:32:18.2566667+00:00

Hello, I am an individual Microsoft Store publisher (MSA account, market: Türkiye) with games built on UWP. I am facing two blocking monetization issues and have been unable to reach Store developer support through any channel (Partner Center "Contact Support" redirects to Engage Center with "No Access"; Windows Dev Center support case creation also fails). 1) In-app advertising: The legacy Microsoft Advertising SDK / Ad Mediation service for UWP was discontinued in 2020, and I have no working replacement to display ads. Most third-party ad mediation networks/SDKs do not officially support UWP/Microsoft Store apps. Is there any currently supported way to show ads in a UWP (or MSIX/Win32) game on the Microsoft Store, and which ad networks currently work with Store apps, if any? I'd also like to pass along feedback that there is strong developer demand for new, working ad partnerships for Microsoft Store games. 2) Paid pricing: Customers strongly prefer free, ad-supported games, so a paid-upfront price (even as low as $0.99) results in almost no sales. Given that ads aren't viable on this platform, what is the recommended monetization path for Store games — e.g., publishing free with "durable"/"consumable" add-ons instead? Is there any official guidance or best practice documentation on this for game publishers? I'd appreciate guidance from Microsoft on both points, and a working contact channel for future account-specific support requests. Thank you.

Developer technologies | Universal Windows Platform (UWP)

1 answer

Sort by: Most helpful
  1. Gatlin Le (WICLOUD CORPORATION) 1,470 Reputation points Microsoft External Staff Moderator
    2026-10-19T03:37:42.18+00:00

    Hi @Osman İSLAMOĞLU ,

    Thanks for the detailed follow-up. I'm here to help you find a workable path.

    Advertising on Windows is still possible through third-party SDKs, but onboarding depends on each provider accepting your account. Your follow-up identifies the practical gap: the documented SDKs have not provided a usable signup route for you, and the MSA support link still fails.

    Vungle's UWP SDK v6.x guide instructs publishers to create a Windows app in their Liftoff account. Since the signup flow you encountered offered only iOS and Android, ask Liftoff support whether it can onboard a new individual Windows publisher in Türkiye and enable live placements. That would be assisted onboarding, rather than the self-service route you are seeking.

    If you consider moving to Win32, WinUI 3, WinForms or WPF, Vungle's separate desktop SDK v7.x serves interstitial and rewarded ads only. Banner, MREC and native placements will not fill, and deployment must ensure the WebView2 Runtime is installed. Confirm onboarding before investing in a migration.

    Microsoft's Monetization for games lists Vungle, Rise (Unity) and Pubfinity as third-party examples. Pubfinity confirms selective admission; I found no verified current Windows onboarding route for Rise.

    Disclaimer: Some links are to non-Microsoft websites. The pages appear to be providing accurate, safe information. Watch out for ads on the sites that may advertise products frequently classified as PUPs (Potentially Unwanted Products). Thoroughly research any product advertised on the sites before you decide to download and install it.

    Being listed in Microsoft's documentation does not establish suitability or availability for your account. Please assess each provider's terms, privacy practices and payout arrangements, and confirm eligibility and live ad availability before integrating.

    Review any ad SDK against Store Policies 10.5 and 10.10: respect the user's advertising ID settings, disclose personal-data sharing with ad providers and interest-based advertising opt-out options, and obtain consent where required. An SDK integration does not by itself establish policy compliance.

    For monetization without an advertising agreement, I recommend a free game with a durable full-game unlock or level pack, adding consumables if they suit the gameplay. Create the add-ons in Partner Center and implement purchases and entitlement checks through Windows.Services.Store. Alternatively, offer a free trial of a paid game. Scheduled sale pricing and promotional codes can support promotions. For this Store game's digital purchases, policy 10.8.1 requires Store IAP; the payment flexibility for non-game PC apps does not apply.

    Since the MSA support link still returns "No Access" for you, try Engage Center website support if the question-mark icon is available: open Help, then How can we help?, and report the access failure. Include the failing URL, error text, time and a redacted screenshot. This route handles Engage Center access itself. If its help form is also blocked, please share that error here.

    To register the product request, submit a Feedback Hub suggestion for accessible Windows advertising onboarding, linking this thread and describing the provider signup barriers. Keep the support-access issue in a separate problem report.

    Before selling a paid app or add-on, check that your payout and tax profiles are validated and assigned to the correct Store program and seller ID under Account settings → Payout and tax profile assignment. Does "paid app approved" refer to the banner "You need to update your tax and payout information before you can charge money", or to a certification rejection? Please share the exact error or policy number, without financial details. If it is a certification failure, the certification report in Partner Center shows which test failed or which policy was not met; see the app certification process and Resolve submission errors, then create a new submission after fixing the issue.

    If you have any further questions, feel free to ask or leave a comment, and if you found my explanation above was truly helpful or informative to you, I would greatly appreciate it if you could follow this guidance so others with the same issue could benefit as well.

    Thank you.

    Was this answer helpful?


Your answer

Answers can be marked as 'Accepted' by the question author and 'Recommended' by moderators, which helps users know the answer solved the author's problem.