Finally the issue is resolved after updating Visual Studio Community 2022 version
from 17.11.0 to 17.14.13
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My app is already published on Microsoft store, now I am trying to upload an update and keep encountering the error 0x800B0100. The error message states, "The app package must be digitally signed for signature validation."
Steps to reproduce:
Here are the details of my setup:
Unity Version: 6.000.0.53f1
Target Platform: UWP
Visual Studio Version: Visual Studio Community 2022 (17.11.0)
Windows Version: Windows 11, version 24H2
Request for Help:
I would greatly appreciate any insights or suggestions on how to resolve this issue. Has anyone else experienced this error, and if so, what steps did you take to fix it? Any help would be immensely valuable! Thank you in advance for your assistance!
I have attached some screen shots..
UnityBuildSettings.png
Finally the issue is resolved after updating Visual Studio Community 2022 version
from 17.11.0 to 17.14.13
Hello Suraj Kamya,
I’m glad you got it resolved by updating Visual Studio Community from 17.11.0 to 17.14.13. In short, the newer build fixes a signing/association gap that caused WACK to report 0x800B0100. The update refreshes the Store association workflow (so Package.StoreAssociation.xml
is reliably generated and the correct Publisher identity is applied), updates the signing toolchain and certificate handling (proper chain/timestamp on the bundle), and tightens WACK integration so packages built with the “Microsoft Store” option are recognized as correctly signed. That’s why the error disappears after upgrading.
For anyone landing here:
Package.StoreAssociation.xml
exists, then package using “Microsoft Store.”bin
/obj
, ensure Package.appxmanifest
Publisher matches Partner Center, and verify with signtool verify /pa
.Hope this helps others who hit the same issue.
After associating app using
Still following option doesn't shows up
I have attached a screenshot which only show another two options
these are my installations, let me know if I need to modify anything....
With same setup I was able to publish my app but now for 2nd update this issue showed up!